Level Cap and Trainers

In Cobblemon Realms, trainer battles aren’t just random encounters — they’re part of a structured progression system driven by Trainer Cards, Key Trainers, and Trainer Series. This system encourages exploration, tactical planning, and a steady climb through increasingly difficult challenges.


📊 Level Cap System

Each player has a personal level cap, starting at level 25 in this modpack (default in the base mod is lower).

⚙️ Effects of the Level Cap

  • 🛑 Pokémon at or above your cap cannot gain experience.

  • 🚫 Trainers will refuse to battle if any Pokémon in your party is over the cap.

  • 🎯 The strength of nearby trainers scales to your team but never exceeds your cap.

🧭 Raising Your Cap

To increase your level cap:

  • Defeat Key Trainers in the specific order defined by the progression system.

  • Your Trainer Card shows your next Key Trainer and provides hints on where to find them.

  • The Advancements tab offers additional milestones and clues.


🔍 Key Trainers & Tracking

Key Trainers are the main progression checkpoints — defeating them raises your level cap and unlocks tougher challenges.

🧭 Tracking System Behavior

  • At the start of the game, once you obtain a Trainer Card but have no active trainer series, a holographic arrow will appear. → This arrow always points toward the Trainer Association NPC so you can start your first series.

  • After you select a series, the arrow disappears — there is no arrow toward Key Trainers themselves.

  • From this point, you must use the Trainer Card information to locate your Key Trainers:

    • Biome names

    • Special conditions

    • Sometimes required items to summon them

🌍 Finding Key Trainers in Cobblemon Realms

In Cobblemon Realms, extra tools are provided through the quest system:

  • Each quest category lists all trainers in a series.

  • You can exchange Realms Coins to instantly spawn a trainer you need to fight directly on you.

    • Trainers can be spawned infinitely this way.

    • Cooldown: once defeated, a trainer cannot be fought again until one Minecraft day (≈ 20 minutes IRL) has passed.

  • Quests have an Info Button:

    • Allows you to activate a series remotely (You can only have one active series at a time — activating a new one resets progress on the current series unless it’s completed).

    • Provides a link to a progression graph showing the trainer order and their average levels.

    • Points to relevant Advancements so you can track series order directly in Minecraft.


🏆 Unlocking Gym Leaders & Major Trainers

Advancing isn’t just about cap increases — it also opens the door to Gym Leaders, Rivals, Elite Four, villain teams, and other major challenges.

Unlock conditions:

  • 🥇 Beat the required Key Trainers in a series to unlock its high-tier opponents.

  • 💠 Some require special items (e.g., Hard Stone) to summon.

  • 🧱 Use a Trainer Spawner (found in villages or arenas) and right-click it with the item to spawn the trainer after a short delay.

  • 🧩 Advanced content (Leagues, Elite Four, team bosses) may require multiple series completions.

Tip: Your progression is non-linear — you can focus on one path or mix multiple series.


🤝 Trainer Association

The Trainer Association is a special NPC that helps you start a new series.

  • Spawns near a player who:

    • Has a Trainer Card in inventory, and

    • Has no active trainer series in progress.

  • When close to it, your Trainer Card will:

    • Glow

    • Show an arrow pointing toward the NPC

  • The NPC offers a menu of series, each with unique themes, progression paths, and difficulty.


📋 Available Trainer Series

Your modpack includes all base Radical Trainers content plus the extra series from More Radical Trainers.

🟢 Standalone Series (no prerequisites)

  1. Pokémon Adventures — Heroes from the manga, with branching paths.

  2. Sinnoh Gym Challenge — Double battles against Sinnoh Gym Leaders.

  3. Team Aqua — Appears in the Overworld.

  4. Team Magma — Appears in the Nether.

  5. Unova Gym Challenge — Full roster of Unova Gyms.

  6. Hoenn Gym Challenge — Hoenn Gym Leaders.

  7. Kalos Gym Challenge — Level 90+ teams with Mega Evolutions.

  8. Paldea Gym Challenge — Newest generation gyms.

🔒 Series with Prerequisites

  1. Team Plasma — Requires Unova Gym Challenge.

  2. Unova League Challenge — Requires Unova Gym Challenge.

  3. Hoenn League Challenge — Requires Hoenn Gym Challenge.

  4. Kalos League Challenge — Requires Kalos Gym Challenge.

  5. Team Plasma’s Seven Sages — Requires Team Plasma + Unova League Challenge.

  6. Unova (B2W2) Challenge — Requires Unova Gym Challenge + Unova League Challenge.

  7. Neo Team Plasma — Requires Team Plasma’s Seven Sages.

  8. Paldea Elite Four & Champion — Requires Paldea Gym Challenge.

  9. Starfall Street (Team Star) — Requires Paldea Gym Challenge.

💡 All advanced trainers use fully EV/IV-trained teams with competitive movesets.


📈 Progression Graph

Visualize your journey with: /rctmod player get progress graph include_defeated include_optionals Shows:

  • ✔ Completed series

  • 🟡 Optional paths

  • 🔒 Locked content

  • 🔁 All dependencies


🎯 Advancements

  • Each series has its own advancements, sometimes hidden.

  • They serve as both progress trackers and clue systems.

  • Rewards may include items, coins, or unlock conditions.


💡 Tips for Success

  • 🧠 Rotate your team to avoid hitting the cap with only one Pokémon.

  • 🎯 Prioritize trainer battles early to unlock gyms and series.

  • 🗺 Check your Trainer Card often — especially for biome and dimension hints.

  • 📖 Keep an eye on the Advancements tab for hidden objectives.


ℹ️ Learn More

Last updated