# Level Cap and Trainers

In **Cobblemon Realms**, trainer battles are part of a structured progression system built around **Trainer Cards**, **Key Trainers**, and **Trainer Series**.

This system rewards exploration, team planning, and steady progression through increasingly difficult encounters.

***

## Level Cap System

Each player has a **personal level cap**, starting at **level 25** in this modpack.

### Effects of the Level Cap

* Pokemon at or above your cap cannot gain experience.
* Trainers refuse to battle if any Pokemon in your party is over the cap.
* Nearby trainers scale to your team, but never above your current cap.

### How to Raise Your Cap

To increase your cap:

* defeat the required **Key Trainers** in order
* check your **Trainer Card** for your next target and location hints
* use the **Advancements** tab for extra clues and milestones

***

## Key Trainers and Tracking

Key Trainers are the main progression checkpoints. Defeating them raises your level cap and unlocks harder content.

### How Tracking Works

* When you first obtain a **Trainer Card** and have **no active trainer series**, a **holographic arrow** points you toward the **Trainer Association** NPC.
* After you activate a trainer series, that arrow disappears.
* From then on, you must rely on your **Trainer Card** and quest information to locate the next trainer.

Your trainer hints may include:

* biome names
* dimension requirements
* time or weather conditions
* summon items when needed

### Cobblemon Realms Quality-of-Life Tools

Cobblemon Realms adds several tools through its quest flow:

* each quest category lists the trainers in that series
* an **Info** button can activate a series remotely
* the same button can point you to progression information and related advancements
* you can spend **Realms Coins** to spawn a needed trainer directly on yourself

Spawned trainers can be fought repeatedly, but once defeated they cannot be challenged again until roughly **one Minecraft day** has passed.

***

## Trainer Association

The **Trainer Association** is the NPC that helps you begin a new trainer series.

It appears near players who:

* have a **Trainer Card**
* do not currently have an active trainer series

When it is nearby, your Trainer Card will glow and the holographic arrow will guide you to it.

The NPC offers a menu of available series, each with its own theme, progression path, and difficulty curve.

***

## Unlocking Gym Leaders and Major Trainers

Progression is not only about raising your cap. It also unlocks **Gym Leaders**, **Rivals**, **League fights**, villain teams, and other major encounters.

Typical unlock rules:

* defeat the required **Key Trainers**
* complete the needed trainer series
* use specific summon items for certain major opponents
* interact with a **Trainer Spawner** in villages or arenas when required

Some advanced content depends on multiple completed series.

> Your progression is not strictly linear. You can focus on one path or advance through several series in parallel.

***

## Available Trainer Series

Cobblemon Realms includes the base **Radical Trainers** content plus additional series from **More Radical Trainers**.

### Standalone Series

1. **Pokemon Adventures** - heroes from the manga, with branching paths.
2. **Sinnoh Gym Challenge** - double battles against Sinnoh Gym Leaders.
3. **Team Aqua** - appears in the Overworld.
4. **Team Magma** - appears in the Nether.
5. **Unova Gym Challenge** - full roster of Unova Gym Leaders.
6. **Hoenn Gym Challenge** - Hoenn Gym Leaders.
7. **Kalos Gym Challenge** - level 90+ teams with Mega Evolutions.
8. **Paldea Gym Challenge** - Paldea Gym progression.

### Series with Prerequisites

9. **Team Plasma** - requires *Unova Gym Challenge*.
10. **Unova League Challenge** - requires *Unova Gym Challenge*.
11. **Hoenn League Challenge** - requires *Hoenn Gym Challenge*.
12. **Kalos League Challenge** - requires *Kalos Gym Challenge*.
13. **Team Plasma's Seven Sages** - requires *Team Plasma* and *Unova League Challenge*.
14. **Unova (B2W2) Challenge** - requires *Unova Gym Challenge* and *Unova League Challenge*.
15. **Neo Team Plasma** - requires *Team Plasma's Seven Sages*.
16. **Paldea Elite Four and Champion** - requires *Paldea Gym Challenge*.
17. **Starfall Street (Team Star)** - requires *Paldea Gym Challenge*.

All advanced trainers use fully trained teams with serious competitive pressure.

***

## Progression Graph and Advancements

You can visualize progression with:

```
/rctmod player get progress <username> graph include_defeated include_optionals
```

This helps show:

* completed series
* optional paths
* locked content
* dependency chains

Each series also includes **advancements**, sometimes hidden, which serve as both progression tracking and clue delivery.

***

## Tips for Success

* Rotate your team so one Pokemon does not hit the cap too early.
* Prioritize trainer battles if you want to unlock gyms and league content faster.
* Check your Trainer Card often for biome and dimension clues.
* Use the quest interface and advancements together when you feel stuck.

***

## Learn More

* **Official Radical Trainers Docs**: <https://srcmc.gitlab.io/rct/docs/0.13/>
* **More Radical Trainers**: <https://modrinth.com/datapack/more-radical-trainers>


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